Tuesday, 4 June 2013

And how about Vine?


For those who have been distracted, Vine is a 6 seconds video app for iOS (and now for Android as well) that is the now running strongly on Twitter - despite being only a couple of months old. It is quick, focused and then it goes away - clearly aligned with the short attention that most consumers pay to social networks' news or tweets (for one second, it is really important, but then it just fads away).

And it is a new tool to engage consumers. With some good challenges. Of course Vine is basically part of Twitter, so it uses its 500 million users and segmentation to carry on the message. But, how to pass it on? The problem is that the core of the tool is how short and impactful it is - messages need to be really focused, and banners, pre-videos or anything else is simply not allowed (it would ruin the purpose the consumer is looking at that vine video). The logic answer is that the ad needs to be the vine on itself. You can complement with some words on the tweet that goes along with it, to create interest or context, but you will have to concentrate your key message (and branding) in those 6 seconds - a kind of animated business card message / elevator speech with your consumer. A 6 secs concise, focused message. If you are not able to pass it on 6 secs, you will accomplish nothing in Vine.

Of course, then you can be creative on how to use it - who will receive it, how will you integrate it in a bigger campaign (I hope you have already understand I only talk about integrated marketing, no single tool is magic to reach your consumer), ask consumers to do their own vines for your brands, geo-locate it with Twitter tools, bla bla bla. But the secrete to this will be to drive a concise, engaging, branded message in 6 secs. If you want to ride on social media biggest hype, you will need to accept the challenge!




Friday, 17 May 2013

YouTube Trendsmap


I only know it for the US, but it is still a very cool tool. YouTube has a trends map, that allows you to understand which videos are the most viewed across the US, with a gender and an age group breakdown. A very useful tool to ensure you are updated about what consumer says it is going on - and, hence, what is actually going on!


Sunday, 5 May 2013

The one thing that makes memorable campaigns


Insights! That's what makes great ads - the thing that makes consumer tingle, that assures the brands are communicating to them, specifically, that the brand understands them. I don't remember a single campaign that was not based on a powerful insight, one that reveals, inspires, makes us dream or simply puts us eyes on eyes with ourselves.

And that is what I really like about these two (very different) FMCG campaigns:


Sunday, 31 March 2013

2-ways communication


Advertising is changing. Fast! We all know that - 10 years ago online communication was still residual, Facebook didn't exist, nobody realised what Google was doing and mobile phones were used for calls. The world is changing and, naturally, so is advertising. Everybody knows that! But sometimes, I think an important part of the change goes unnoticed to too many people.

Many people still think of digital and mobile communication as a media to reach a target. And they are right! But there is one important dimension that is at least as important. Digital and mobile is unique not because you are communicating in new spaces in consumer lifes, but because it is not only about communication - it is about interaction!

And now, most of the people say, "But my Facebook / G+ / Twitter account is run by professionals and they ensure that all messages that consumers sent us are answered". Good! But not enough! That's not what I am talking about.

When consumers get your digital communication, they have actions. They will click on the ad, play with your games, use your apps, respond to your messages on Twitter. And that generates information. Valuable information. That tells you about your communication, your products, your brands, your consumers. And that  allows you (if you have the right setups, if you are ready for it), to adapt and evolve. You can decide to increase the weight of one of your commercials on the TV mix based on Twitter conversations, you may decide to promote a specific product in an area because you understand your consumer in that specific area is becoming more curious about it, you may adjust your prices to allow easier bundling in online shopping. The world is less and less static, and advertising should be flexible and quick to react - digital is all about that, is all about listening to the feedback and adapt.

But you need to make sure your frameworks are right for that. First, you need to make sure that you have the right tools to listen to that feedback. Consumers generate terabytes of information when interacting with your campaigns, brands and products and you need to have a way to listen and capture that interaction. So, make you have access to that information. Then, remember that consumer feedback should not be restricted to specific niches in your advertising work (like the agencies), but it should flow throughout the organization, fueling itself further and further - just think of the possibilities you have once you ensure your consumer research department starts seeing information flowing from target reactions online. And then you need to make sure that your setup is so flexible to answer fast, to react quickly. These steps are not easy, they may even imply that you need to adjust or change your organization, but it is the only way to compete in a world where digital communication is cornerstone.

Marketing is all about understanding consumers and satisfying their needs. Digital interaction is actually giving us the opportunity to shorten the cycle on 2-ways communication. You can almost see it happening real time. It is very close to the marketeer dream / nightmare (because it implies that you really need to be listening all the time to consumers and quickly adjust to their feedback). I usually use the tennis analogy of the receiver, waiting for the serve, that needs to be quick enough to understand where the ball is going and how to get it back over the net and in court - fast perception and quick, balanced reaction. And that is the game we should all be playing now with our targets, through digital.

Sunday, 24 March 2013

How to look at great YouTube content


Have a go at this very good presentation from Google on YouTube content.


Wednesday, 20 March 2013

A shift on shoppers' behaviour


In one single year, Portugal has seen coupon usage go up 40%. A sharp increase reflecting a clear shift on shoppers' behaviour, who are being more rational and price oriented in their decisions, given the dark economic situation. 

I think everybody was expecting this and it is not actually a surprise - brands have actually increased their investment on price to adjust to the harsh economy. But there angles here that are worth exploiting:

- Don't dismiss brand appeal too fast. Though Distribution Owned Brands are also on the rise, the emotional feeling that "I am buying a good brand" might still be strong - it will probably depend a lot on the emotional appeal of the category and the work (hopefully good) that brands have done on differentiating themselves and build on relevant innovation. A share of consumers (and again, check it for your market and category), might be searching for good deals on positively perceived - hence the coupons. 

- Consider what the text (that I am sorry but is in Portuguese) is slightly pointing at - that the way coupons are placed actually has an influence on their usage rate. Higher value and easier to use coupons will tend to have higher redemption rates than the ones where more actions are needed to use them.

But overall, this just highlights how quick market conditions might change, and how marketing is always linked to the bigger picture of economic and social situation. So, never forget details (that's where the devil is...), but always keep your eyes looking around you, always think on the individual perspective and behaviour.

Saturday, 9 March 2013

Effective apps


Apps are one of the main tools / executions you should be putting out there to effectively engage your consumer on the mobile world. The latest edition of Harvard Business Review (and I will go back to it at least one more time during the next few days, as it has one very deep and interesting article about digital strategy) states that effective apps should at least deliver one of the following dimensions:
- Added convenience for the user - just think of stores that allow you to buy products on the go, banks that let you pay your bills online, travel apps that guide you through what you need,...;
- Offer unique value - the example they give (and it is a really good one) is the Nike+ app fur runners;
- Provide social value - so, enhance your socialization with your friends;
- Offer incentives - this seems an easy one, but that actually makes it difficult. Try to avoid the couponing pitfall and ensure you are engaging;
- Entertain - think games, especially if around 40% of apps usage is about playing games.

Remember, your apps don't have to be all of them (probably, they shouldn't), but should be one. Ah! And, by the way, ensure they are on-brand and play positively for your equity!